Wereboar Skyrim

Wereboar Skyrim

This Skyrim mod lets you play the whole Daggerfall main quest in the modern engine. You’ll see every monster from the original Daggerfall, you’ll be able to turn into a wereboar, and you. OUR TWITCH CHANNEL: Patreon: The Werebear Build for you to enjoy in Skyrim Special Edit. Werecreatures (also known as Therianthropes, Therians or Shape-Shifters) are the rulers of Lyssia that can change into various animal forms. The males are known as Werelords and the females are known as Wereladies. Werecreatures usually mate with other Werecreatures, but on some occasions they will mate with a mortal. The offspring will usually inherit the shape-shifting ability.

The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid.Its statistics, other than its size and AC, are the same in each form. Skygerfall is a New Lands / Quests Mod for Skyrim (Legendary and Special Editions). With it installed, you can play through the entire Main Quest of TESII: Daggerfall in the TESV engine, at the end of which you can choose to continue your character's adventures in Skyrim, taking all.

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Wereboar
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Details
Level:8
HP:17-66
AC:3
Damage:2-15
Spell Points:0
Attributes
Strength:80Intelligence:10
Willpower:40Agility:70
Endurance:75Personality:40
Speed:70Luck:50

Wereboars are half-man, half-boar lycanthropes, whose attacks have a slight chance of passing their curse onto you. They can be hit by weapons of silver quality or higher.

Abilities[edit]

  • Each time a wereboar hits you, there is a 0.6% chance of contracting Lycanthropy from the attack.

Spells[edit]

  • None

Fighting Strategies[edit]

If you don't wish to become a wereboar yourself, ranged attacks are safer at lower levels. Higher levels can quickly dispatch a wereboar with melee attacks.

Animals
Giant Bat •Giant Scorpion •Grizzly Bear •Rat •Sabertooth Tiger •Slaughterfish •Spider
Monsters
Centaur •Dragonling •Dreugh •Gargoyle •Giant •Harpy •Imp •Lamia •Nymph •Spriggan
Humanoids
Acrobat •Archer •Assassin •Barbarian •Bard •Battlemage •Burglar •Guard •Healer •Knight •Mage •Monk •Nightblade •Ranger •Rogue •Sorcerer •Spellsword •Thief •Warrior
Orcs
Lycanthropes
WereboarWerewolf
Atronachs
Fire Atronach •Flesh Atronach •Ice Atronach •Iron Atronach
Undead
Ancient Lich •Ghost •Lich •Mummy •Skeletal Warrior •Vampire •Vampire Ancient •Wraith •Zombie
Daedra
Daedra Lord •Daedra Seducer •Daedroth •Fire Daedra •Frost Daedra
Retrieved from 'https://en.uesp.net/w/index.php?title=Daggerfall:Wereboar&oldid=2180779'

Medium humanoid (human, shapechanger), neutral evil

Armor Class 11, 12 in crocodile or hybrid form (natural armour)
Hit Points 104 (16d8 + 32)
Speed 30 ft., swim 30 ft.

Werebear Skyrim Location

STRDEXCONINTWISCHA
15 (+2)12 (+1)15 (+2)10 (+0)10 (+0)8 (-1)

Wereboar Skyrim

SkillsPerception +2, Stealth +3
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses passive Perception 12
Languages Common (can't speak in crocodile form)
Challenge 3 (700 XP)

Skyrim Walkthrough

Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Hold Breath. The werecrocodile can hold its breath for 15 minutes.

ACTIONS

Multiattack (Humanoid or Hybrid Form Only). The werecrocodile makes two attacks, only one of which can be a bite.

Bite (Crocodile or Hybrid Form Only).Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.

Claws (Hybrid Form Only).Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Skyrim Quests By Level

Spear (Humanoid or Hybrid Form Only).Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used in two hands to make a melee attack.

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